Archive for December, 2007

Final thoughts on Second Life

December 6, 2007

judypat-postcard.jpg 

I had no idea what I was getting myself into when I signed up for Alex’s Virtual Worlds class.   Last semester in another class, I was briefly introduced to Second Life which I found strange, but compelling. What I found is a sub-culture existing in a virtual world. I guess it can be compared to the Twilight Zone episode where the characters meet their doppelgangers, except that the doppelgangers here rarely look like their real life counterpart. I found it fascinating that you can create an alter ego, complete with green skin, turquoise spiked hair and girlish figure that likes to go nightclubs.  That’s my avatar and I certainly do not have green skin, turquoise spiked hair, or a girlish figure and I haven’t been disco dancing at a nightclub in years. Here in World anything goes! (within reason).

Much to my surprise, I discovered that many universities, libraries, museums and educational institutions have a presence in SL. Please see my previous post for details. At first I kept asking myself what are the benefits to having a presence in SL and could not think of any that were feasible. My research showed that many schools use SL for distance learning, business models, gathering information on how we communicate, and case studies for future endeavors.  SL is being used for practical purposes, as well as, for game playing.

The class offered the choice of coming to campus or staying home. I chose to come to campus to avoid the chaos at home but had forgotten how bad the parking situation is. It was during the third week of school when I was forced to circle the back commuter lot like a vulture on a quest to track and hunt down a lone student walking to their car. Week after week it became a game, no more like a obsession to be the first afternoon student to secure the only vacant spot in the full parking lot. So many near misses with other seekers occurred each week and I realized that my many novenas to St. Christopher had finally paid off. 

Seven students out of nine came to class regularly and it was a lot of fun. It seemed bizarre at first to be sitting physically next to someone, seeing and hearing them in real life but communicating with them in World. I enjoyed sitting around in a circle discussing SL topics with the Prof. and classmates. After a while, you tend to forget the avatars and become immersed in the conversation, but something always jolts you back to the present to make you realize that you’re in a virtual world and it’s not real. I found it amusing that the avatars did not even remotely resemble the humans (except the Prof’s) and wondered what the motives were behind the choices the others made. Even the names were fanciful and unusual.  For a long time, I didn’t know that Mogue was Tom who sat in front of me each week who I talked to in real life.  I liked it best when we communicated by text that I saved and printed. When we tried using voice, there were technical difficulties and was discontinued  after a few sessions. 

The final project I worked on was the Cheshire Academy Admissions Center. I really enjoyed working together with so many talented and dedicated people who really put their heart and soul into the task at hand. The recurring question I asked myself  was “can I measure up to their standards?” I certainly tried, barring my many computer problems. The project was for a real life institution that could someday have a real presence in World. I enjoyed the brainstorming sessions both in class and in World. I found that when in World, many things happen spontaneously. I liked choosing the furnishings and accessories and arranging (and re-arranging) them within the space. Sometimes things change quickly when you’re in World and decisions are made on the spot. 

We visited Marist College’s school store which has an exceptional stock of school-related items giving me inspiration for a sweatshirt design. The only problem I had with designing the sweatshirt was that it was hard to judge the final color and overall boundries of the shirt.  My first shirt had only a 10% color which made it appear see-through. The second shirt did not have enough of the collar and sleeves colored. The third shirt looked just great. (see my picture above) After working extensively with the clothing templates, I feel very confident now and can’t wait to create more custom clothes. Perhaps designing my own line of exciting night club-dance wear.  Now go ahead and try that in real life – I doubt if DKNY or Chanel would be so accomodating to share the spotlight with an unknown designer. Like I said earlier, anything goes here in World. 

The photos on the wall of the Student Life and Wall of Fame were fun to produce. I enjoyed preparing them in Photoshop, uploading them and applying them to prims I created to use as canvases. I also liked to arrange the furniture and the accessories upon them. It was difficult at first to place the item directly on top of the table.  They look like they’re sitting on the surface, but when viewed from another angle, you find they are 4 feet away. It took me a while to master the x-y-z coordinates, and with a lot of practice, I now feel like a pro.  

In my case, instead of being patient with the learning curve, I became frustrated with knowing what I wanted to do, but not being able to accomplish it quickly enough. Something I’m not used to at all being experienced in many software applications. This was totally foreign to me and I wasn’t liking it. I finally gave in and realized that the more time you spend in World exploring and experimenting, the easier it becomes. I felt like Ponce de Leon looking for that mystical Fountain of Youth.

But time I did not have enough of. It was usually late at night when my daughter relinquished control of the computer so mom could finally “play” in World. Melissa and her friends think I’m the coolest mom around – what other North Branford mom has a class that requires being in a virtual world? Most of her friends play World of Warcraft and the Sims so they are familiar with RPG’s and virtual worlds. She sometimes “allowed” me to use the computer early but had to look over my shoulder to watch.  I enjoyed working on the Ecoutee campaign, especially while filming the machinima. My loud peals of laughter had Melissa running constantly in to see what mom was hysterically laughing at. All in all, I think this experience brought us closer together and I hope to be a good, if not “cool”  role model for her here in real life. 

 In conclusion, I feel very fortunate for the opportunity to experience SL first-hand. I think this medium so far is vastly untapped. The next great (not final) frontier to conquer has yet to enter mainstream society. There are unlimited opportunities (financial, creative, social, etc.) to experience and SL is just the beginning. Who knows in 10 years if we will be an avatar-based society in maybe Sixth or Seventh Life. I certainly don’t know. I do know that while my avatar may lose her green skin and turquoise spiked hair, she’ll definitely keep her girlish figure.  For now, meet you in World!

Colleges, Schools & Universities in Second Life

December 6, 2007

 

While researching  education in SL for the Cheshire Academy Admissions Department final project, I found a website which listed all of the schools, museums, libraries, and educational organizations that have an SL presence.  For a more comprehensive list with urls and slurs, please email me at jfk23@comcast.net. I checked some of the urls and found common usages amongst the academic departments using SL which include the following:

-to gather data for social scientists/researchers on how people/cultures communicate

-for RL training: Idaho for public and governmental safety training, Hong Kong Polytech for new student orientation and for existing students in their Hotel & Restaurant Management program

-included in their digital media programs

-used in business schools: University of Houston’s Money & Design is a Design Economics course of real live modeling of business practices in a virtual world where designers can try their design

-for distance learning to provide a more “real life” classroom experience

-Univerity of Edinburgh utilizes SL in several departments:  School of Education has been using Second Life since September 2006 to provide teaching spaces for the distance MSc in E-learning programme.  The School of Management MBA course has also been an early adopter. The Artificial Intelligence Applications Institute (AIAI) in the School of Informatics has been using early MUDs/MOOs and virtual collaborative spaces for over 2 decades in its work, and exploring the use of Second Life since mid 2006 to explore persistent task-supporting intelligent agents, AI applications, AI technology transfer and collaborative working in virtual community sims, especially for emergency response.  The School of Arts, Culture and the Environment (ACE) is exploring Branded Meeting Places in Virtual Worlds.

- public policy and planning: Tufts uses SL for their Urban and Environmental Policy and Planning department curriculum 

 - Science and technology programs that are driving the “innovation economy” of the future.  Bentley College’s Natural and Applied Sciences Department offers courses that focus on the interests of  business students, enabling them to apply knowledge of scientific principles, methods, and recent discoveries to their personal and professional lives.

- Teaching and learning in Education:  Department of Educational Technology, Boise State University, offers courses in their Master’s degree in Educational Technology 

- Economics: Cornell University’s Johnson School Professor Rob Bloomfield uses SL as his classroom for a course that guides his students through complex economics arising in the “metaverse” of virtual worlds. 

UNIVERSITIES, COLLEGES & SCHOOLS

A Ilha Vestibular Brasil • Aachen, RWTH University, Germany • Aarhus Business College: Aarhus, Denmark • Akademi University: Turku, Finland • Anglia Ruskin University at Cambridge and Chelmsford, UK • Arcada University of Applied Sciences: Helsingfors, Finland • The Art Institute of California-San Diego: San Diego, CA • The Art Institute of Pittsburgh: Pittsburgh, PA • Audiocourses Music Production School: London, UK • Australian Film TV and Radio School: Sydney, • Australia Ball State University: Muncie, IN • The Bay School of San Francisco: San Francisco, CA • Beach College: Santa Barbara, CA • Bentley College – Department of Natural and Applied Sciences:Waltham, MA • Boise State University, Dept. of Ed Tech Supporting EDTECH Island in SL • Bournemouth University, The School of Health & Social Care (HSC): Bournemouth, UK • Bowling Green State University • Bradley University: Peoria, IL– Multimedia Program via NMC and Library on Info Island • Bridges for Women Society •  Bromley College of Further and Higher Education: Greater London, UK • Buena Vista University: Storm Lake, IA • Buffalo State College: Buffalo, NY • California State University – Pomona: Pomona, CA • Central Piedmont Community College – Futures Institute: Charlotte, North Carolina • Chapman University: Orange, CA • Clemson University: Clemson, South Carolina • Cochise College • College of DuPage–Community College Support Center • College of Humanities and Social Sciences at Montclair State University: Montclair, NJ • College of Internet Distance Education of Assumption University: Bangkok, Thailand  •  Columbia College of Chicago: Chicago, IL • Columbia University: New York, NY • Cornell University: NY • Derby University: Derbyshire, England, UK (SL-Labs – Psychology Teaching and Research in Second Life) • Devry University: Oakbrook, IL • Duke University: Durham, NC • Drexel University: Philadelphia, PA • Dyersburg State Community College: Dyersburg, TN • East Tennessee State University: Johnson City, TN • Edinburgh University:  Edinburgh, Scotland, UK • Virtual University of Edinburgh  • Elon University: Elon, NC • Empire State College SUNY: Many locations across NY state and beyond. • ENST Bretagne: Telecom Bretagne France • Fachhochschule des Mittelstands Bielefeld • Fachhochschule Pforzheim • Finger Lakes Community College: Canandaigua, NY • Fontys University of Applied Sciences: Netherlands • Fullerton College: Fullerton, CA • Gerald D. Hines College of Architecture University of Houston: Houston,TX • Glendale Community College Glendale AZ • Graz Austria Technical University, Institut fuer Wohnbau Housing Department • Great Northern Way Campus – Centre for Digital Media: Vancouver, BC, Canada •  Harvard University: Cambridge, Mass. • Heinrich-Heine-Universita: Dusseldorf, Germany • Helicon Opleidingen: ”Netherlands, land based studies at 11 colleges” • Hong Kong Polytechnic University – School of Hotel & Tourism Management • Huddersfield University,West Yorkshire, UK • Idaho State University: Pocatello, Idaho • Illinois State University: Normal, IL • Indiana University: Bloomington, IN • Iowa State University: Ames, IA • Ithaca College – Roy H. Park School of Communication • Johnson & Wales University: Providence, RI • Kalamazoo Valley Community College: Kalamazoo, MI • Labette Community College: Parsons, KS • Lancaster University: Lancaster, UK • Lawrence University: Appleton,WI • Lazarski School of Commerce and Law: Warsaw, Poland • Leeds College of Art and Design: West Yorkshire, UK • Leeds Metropolitan University: West Yorkshire, UK • Lehigh Carbon Community College: Schnecksville, PA • Link Campus University, Rome, Italy • Loyalist College: Belleville, ON, Canada • Massachusetts Institute of Technology: Cambridge, MA • Mayville State University: Mayville, ND • Mc Kinley Tech High School: New York • Minneapolis College of Art and Design: Minneapolis, MN • Minnesota State Colleges and Universities •  Mohawk College: Hamilton, Ontario, Canada • Monroe Community College: Rochester NY • New York City College of Technology (“City Tech”) CUNY: Brooklyn, NY • Northern Illinois University: DeKalb, IL • Ohio State University • Ohio University • St. John’s University (Prof. Charles Wankel, Management Dept.): NY • Suffern Middle School: Suffern, NY • Unisinos • Universität Bielefeld • Universität Frankfurt, Projekt megadigitale & Institut f. Grafische Datenverarbeitung • Universität Hamburg, Crossmedia-Projekt: Eventmanagement im Sport • Universität Konstanz, Lehrstuhl für Mensch-Computer Interaktion • University of Derby: Derbyshire, England, UK • University of Edinburgh: Edinburgh, Scotland, UK • University of Louisville: Louisville, KY • University of Notre Dame: South Bend, IN • University of Plymouth: Devon, UK • University of Portsmouth: Portsmouth, UK • Rheinische Fachhochschule, University of Applied Sience Cologne • Tufts University: Urban and Environmental Policy and Planning • Universidad Iberoamericana: Mexico City • Universidad Iberoamericana

Compiled from www.simteach.com, December 2007